Here is the scrabble program:

# Problem #1: Scoring a word
def getWordScore(word, n):
    Returns the score for a word. Assumes the word is a valid word.

    The score for a word is the sum of the points for letters in the
    word, multiplied by the length of the word, PLUS 50 points if all n
    letters are used on the first turn.

    Letters are scored as in Scrabble; A is worth 1, B is worth 3, C is
    worth 3, D is worth 2, E is worth 1, and so on (see SCRABBLE_LETTER_VALUES)

    word: string (lowercase letters)
    n: integer (HAND_SIZE; i.e., hand size required for additional points)
    returns: int >= 0
    score = 0
    for i in word:
        score += SCRABBLE_LETTER_VALUES[i]

    score = score * len(word)

    if len(word) == n:
        score += 50

    return score

# Problem #2: Make sure you understand how this function works and what it does!
def displayHand(hand):
    Displays the letters currently in the hand.

    For example:
    >>> displayHand({'a':1, 'x':2, 'l':3, 'e':1})
    Should print out something like:
       a x x l l l e
    The order of the letters is unimportant.

    hand: dictionary (string -> int)
    for letter in hand.keys():
        for j in range(hand[letter]):
             print letter,              # print all on the same line
    print                               # print an empty line

# Problem #2: Make sure you understand how this function works and what it does!
def dealHand(n):
    Returns a random hand containing n lowercase letters.
    At least n/3 the letters in the hand should be VOWELS.

    Hands are represented as dictionaries. The keys are
    letters and the values are the number of times the
    particular letter is repeated in that hand.

    n: int >= 0
    returns: dictionary (string -> int)
    numVowels = n / 3
    for i in range(numVowels):
        x = VOWELS[random.randrange(0,len(VOWELS))]
        hand[x] = hand.get(x, 0) + 1
    for i in range(numVowels, n):    
        x = CONSONANTS[random.randrange(0,len(CONSONANTS))]
        hand[x] = hand.get(x, 0) + 1
    return hand

# Problem #2: Update a hand by removing letters
def updateHand(hand, word):
    Assumes that 'hand' has all the letters in word.
    In other words, this assumes that however many times
    a letter appears in 'word', 'hand' has at least as
    many of that letter in it. 

    Updates the hand: uses up the letters in the given word
    and returns the new hand, without those letters in it.

    Has no side effects: does not modify hand.

    word: string
    hand: dictionary (string -> int)    
    returns: dictionary (string -> int)

    # dictionary, contains the hand after dealing with the word
    modifiedHand = hand.copy()
    for i in word:
        modifiedHand[i] = modifiedHand[i] - 1
    return modifiedHand

# Problem #3: Test word validity
def isValidWord(word, hand, wordList):
    Returns True if word is in the wordList and is entirely
    composed of letters in the hand. Otherwise, returns False.

    Does not mutate hand or wordList.
    word: string
    hand: dictionary (string -> int)
    wordList: list of lowercase strings
    if word not in wordList:
        return False

    wordDict = getFrequencyDict(word)
    for i in wordDict.keys():
        if wordDict[i] > hand.get(i, 0):
            return False

    return True

# Problem #4: Playing a hand

def calculateHandlen(hand):
    Returns the length (number of letters) in the current hand.
    hand: dictionary (string-> int)
    returns: integer
    return sum(hand.values())

def playHand(hand, wordList, n):
    Allows the user to play the given hand, as follows:

    * The hand is displayed.
    * The user may input a word or a single period (the string ".") 
      to indicate they're done playing
    * Invalid words are rejected, and a message is displayed asking
      the user to choose another word until they enter a valid word or "."
    * When a valid word is entered, it uses up letters from the hand.
    * After every valid word: the score for that word is displayed,
      the remaining letters in the hand are displayed, and the user
      is asked to input another word.
    * The sum of the word scores is displayed when the hand finishes.
    * The hand finishes when there are no more unused letters or the user
      inputs a "."

      hand: dictionary (string -> int)
      wordList: list of lowercase strings
      n: integer (HAND_SIZE; i.e., hand size required for additional points)
    # Keep track of the total score
    totalScore = 0
    # As long as there are still letters left in the hand:
    while calculateHandlen(hand) > 0:
        # Display the hand
        # Ask user for input
        input = raw_input('Enter word, or a "." to indicate that you are finished: ')
        # If the input is a single period:
        if input == '.':
            # End the game (break out of the loop)
        # Otherwise (the input is not a single period):
        elif not isValidWord(input, hand, wordList):
            # If the word is not valid:
            # Reject invalid word (print a message followed by a blank line)
            print "That is not a valid word. Please choose another word"
        # Otherwise (the word is valid):
            currentWordScore = getWordScore(input, n)
            totalScore += currentWordScore
            # Tell the user how many points the word earned, and the updated total score, in one line followed by a blank line
            print '"%s" earned %d points. Total: %d points' % (input, currentWordScore, totalScore)
            # Update the hand 
            hand = updateHand(hand, input)           
    # Game is over (user entered a '.' or ran out of letters), so tell user the total score
    print "Total score: %d points." % totalScore

# Problem #5: Playing a game

def playGame(wordList):
    Allow the user to play an arbitrary number of hands.

    1) Asks the user to input 'n' or 'r' or 'e'.
      * If the user inputs 'n', let the user play a new (random) hand.
      * If the user inputs 'r', let the user play the last hand again.
      * If the user inputs 'e', exit the game.
      * If the user inputs anything else, tell them their input was invalid.
    2) When done playing the hand, repeat from step 1    
    currentHand = {}
    while 1:
        key = raw_input("Enter n to deal a new hand, r to replay the last hand, or e to end game:")
        key = key.lower()
        if key == 'e':
        elif key == 'n':
            currentHand = dealHand(HAND_SIZE)
            playHand(currentHand, wordList, HAND_SIZE)
        elif key == 'r':
            playHand(currentHand, wordList, HAND_SIZE)
            print "Invalid input, try again"

# Build data structures used for entire session and play game
if __name__ == '__main__':
    wordList = loadWords()
    playHand({'n':1, 'e':1, 't':1, 'a':1, 'r':1, 'i':2}, wordList, 7)


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